OBJECTIVES

What is each objective
actually worth?

Compare what usually happens before and after Dragons, towers, inhibitors, Baron, grubs, kills, and gold leads.

See every objective
Mid inhibitor26.6%Mid T326.1%First Nexus turret18.3%Bot inhibitor17.6%Second Nexus turret17.1%Bot T316.3%Second dragon16.1%Top inhibitor14.9%First dragon13.3%Soul dragon13.0%
How to read these numbers
THE DEEPER EXPLANATION

Why this is not a raw win-rate list

What the number means
If you were 50% to win and the objective moves you to 60%, you closed 20% of the remaining loss (the 50 points you still had to lose). That 20% is the increase in win chance we rank.
Why not “+10 percentage points”?
+10 points from 50%→60% and from 85%→95% look identical as points, but the second one clears most of a tiny leftover loss while the first only chips a coin-flip. The relative increase keeps late, already-winning states from looking the same as early toss-ups.
How we get it
Compare modeled win% right before and after the event, then divide the jump by the loss chance you still had: (post − pre) ÷ (100% − pre). Mid inhibitor from 76% → 83% is a 27% increase in win chance on that scale.
FEATURED

What should we take after winning a teamfight?

Compare real follow-up choices by rank and adjusted final-win association.

See the full breakdown
FEATURED

What happens after a Shelly play?

1,358 deployments reveal the value—and failure modes—of using the Eye.

See the full breakdown
FEATURED

When is starting Dragon worth the risk?

Securing Dragon helps. Dying around it gives much of the edge back.

See the full breakdown
FEATURED

What happens after first Baron?

See when the buff becomes structures—and how teams waste it.

See the full breakdown
FEATURED

The base is open. What should the team take next?

Compare ending, another inhibitor, Baron, and backing away.

See the full breakdown

Structures

Sorted by modeled win-chance change in similar situations

Full atlas →

Neutral objectives

Sorted by modeled win-chance change in similar situations

Full atlas →

Combat & economy

Sorted by modeled win-chance change in similar situations

Full atlas →

Lane states

Sorted by modeled win-chance change in similar situations

Full atlas →