OBJECTIVESWhat is each objective
What is each objective
actually worth?
Compare what usually happens before and after Dragons, towers, inhibitors, Baron, grubs, kills, and gold leads.
See every objectiveHow to read these numbers
THE DEEPER EXPLANATION
Why this is not a raw win-rate list
- What the number means
- If you were 50% to win and the objective moves you to 60%, you closed 20% of the remaining loss (the 50 points you still had to lose). That 20% is the increase in win chance we rank.
- Why not “+10 percentage points”?
- +10 points from 50%→60% and from 85%→95% look identical as points, but the second one clears most of a tiny leftover loss while the first only chips a coin-flip. The relative increase keeps late, already-winning states from looking the same as early toss-ups.
- How we get it
- Compare modeled win% right before and after the event, then divide the jump by the loss chance you still had:
(post − pre) ÷ (100% − pre). Mid inhibitor from 76% → 83% is a 27% increase in win chance on that scale.
What should we take after winning a teamfight?
Compare real follow-up choices by rank and adjusted final-win association.
See the full breakdown FEATUREDWhat happens after a Shelly play?
1,358 deployments reveal the value—and failure modes—of using the Eye.
See the full breakdown FEATUREDWhen is starting Dragon worth the risk?
Securing Dragon helps. Dying around it gives much of the edge back.
See the full breakdown FEATUREDWhat happens after first Baron?
See when the buff becomes structures—and how teams waste it.
See the full breakdown FEATUREDThe base is open. What should the team take next?
Compare ending, another inhibitor, Baron, and backing away.
See the full breakdownStructures
Sorted by modeled win-chance change in similar situations
Neutral objectives
Sorted by modeled win-chance change in similar situations
Combat & economy
Sorted by modeled win-chance change in similar situations
Lane states
Sorted by modeled win-chance change in similar situations