ITEM THRESHOLDS

Buy the spike.
Keep the game.

Item research is early. The live study tracks ADC recovery when protected income and the next threshold decide whether a deficit becomes a win path.

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LIVE STUDY

Behind on ADC: buy the next threshold.

Protected income and item thresholds matter, but only if the team preserves the time and access to reach them.

Open ADC study

Studies in progress

COMING

First completed item vs second component

Does finishing the spike beat banking another buy when the map is contested?

COMING

Defensive buy after first death

When a defensive component preserves more eventual win rate than greed for damage.

COMING

Support item completion windows

Sightstone-era habits, modern support item quests, and vision spikes that actually convert.

COMING

Jungle clear item vs early fight item

Tempo into camps versus tempo into a river fight when both paths are open.