CARRY ECONOMY · PATCH 16.17

Behind on ADC.
Buy the next threshold, not the last fight.

This study isolates the bottom carry from support. ADC comeback value arrives through protected income and item thresholds, but the team must first preserve the time and access needed to reach them.

Compare every role →
ROLE IN THE MACROGAME

ADC recovery is delayed output purchased by team stability.

Personal recovery strengthened with time: +6.0 percentage points at two minutes, +9.1 at four, +11.7 at six, and +19.8 at eight. That curve fits a farming carry whose extra income must accumulate into meaningful item completions before it changes fights.

Team-gold recovery remained larger at every interval, rising from +9.0 to +26.1 points. This is not evidence that ADC farm is unimportant. It shows the dependency direction: teammates create safe waves, resets, space, and survivable fights; the ADC then converts that protected access into sustained damage and late objective speed.

Behind at
ADC gold deficit
YOUR DEFICIT-1,000g

at 10:00

232 similar team situations.

CHANCE TO WIN36.4%

from here

Likely range: 33.7%–39.2%

IF THE GAP STAYS FLAT43.4%

later in the game

What happened in comparable games.

STATE PATHS

How the forecast changes from here

250g steps
HoldBleedRecover
Holdsame gap

Remain in the selected absolute deficit band.

Bleed−250g

Move one band farther behind every two minutes.

Recover+250g

Move one band toward even every two minutes.

Outcomegame win

Every percentage forecasts the entire match.

WHAT HELPED

What changed the next eight minutes?

See which kinds of recovery showed up most often in winning comebacks.

What changedChance to winObserved gainAdjusted gainLikely rangeSimilar situations
Team gold recoveryteam gold differential improves by more than 500g71.9%+26.1 pp+3.6 pp3.2–4.1 pp16142% of games
Fight swingkill differential improves by at least two71.3%+25.4 pp+18.5 pp17.2–20.0 pp23963% of games
Bottom-lane gainbot-duo gold differential improves by more than 500g62.5%+24.9 pp+23.5 pp21.1–25.9 pp17145% of games
Personal recoverybot gold differential improves by more than 250g55.8%+19.8 pp+5.5 pp4.4–6.6 pp13335% of games
Turret gainrelative structure count improves by at least one69.3%+19.6 pp+11.1 pp9.9–12.5 pp21857% of games
Teammate economynon-bot teammate gold differential improves by more than 500g63.2%+16.5 pp+2.2 pp1.8–2.7 pp14438% of games
Objective gainrelative neutral-objective count improves by at least one56.9%+9.9 pp+5.7 pp5.0–6.3 pp26871% of games
Mid-lane gainmid gold differential improves by more than 300g47.5%+7.1 pp+5.3 pp4.6–5.9 pp36997% of games
Cross-map dividendbot does not materially recover while teammates, objectives, structures, or fights improve49.2%+3.5 pp+3.0 pp2.5–3.7 pp11430% of games
What does adjusted gain mean?

Adjusted gain tries to separate this change from other things happening at the same time. It is still a pattern in the data, not proof that the action alone caused the win.

See every recovery path
RECOVERY PATHS

Hold, bleed, recover, reverse

Results with fewer than 50 similar situations are early signals only.

AfterPathEnding gapChance to winChangeSituationsConfidence
+2 minbleeding-1,669g24.7%-6.7 pp163exploratory
+2 minrecovered-524g34.2%+3.6 pp56exploratory
+2 minreversed+136g57.6%+23.1 pp8suppressed
+2 minstabilized-980g40.0%+1.9 pp144exploratory
+4 minbleeding-2,132g28.9%-4.2 pp243exploratory
+4 minrecovered-358g33.4%+2.5 pp46suppressed
+4 minreversed+372g60.4%+25.1 pp19suppressed
+4 minstabilized-993g38.9%+4.1 pp62exploratory
+6 minbleeding-2,288g28.6%-6.2 pp215exploratory
+6 minrecovered-359g43.3%+6.0 pp51exploratory
+6 minreversed+624g57.7%+23.4 pp25suppressed
+6 minstabilized-974g41.0%+8.6 pp42suppressed
+8 minbleeding-2,590g26.7%-8.7 pp213exploratory
+8 minrecovered-409g46.8%+13.0 pp33suppressed
+8 minreversed+732g64.6%+26.4 pp34suppressed
+8 minstabilized-975g38.2%+0.0 pp42suppressed
See the full ADC win-chance table
ADC BY MINUTE

Chance to win by minute and deficit

Average result for teams in each 250g deficit range.

Minute-1,500g-1,250g-1,000g-750g-500g-250g
3:00———38.7%41.9%48.0%
4:00———33.1%39.7%48.1%
6:00——28.7%35.5%41.0%47.4%
8:0025.0%26.8%32.6%37.6%40.3%45.0%
10:0024.0%26.6%36.4%38.2%43.7%48.0%
12:0030.6%40.8%41.0%40.1%44.8%49.1%
14:0037.6%40.9%39.8%43.5%45.4%49.7%
16:0038.9%35.9%41.9%47.5%49.0%51.1%
18:0035.1%41.1%41.1%40.5%45.5%46.9%
20:0035.1%38.5%43.4%44.8%51.1%48.0%
How we calculated this
METHOD NOTES

How to read the deeper tables

The first comparison shows everything that changed along the observed path. The adjusted comparison tries to avoid giving one fight or tower credit for the entire comeback. We only show cells with at least 50 similar situations.

adc-win-path-v1 · patch 16.17 · EUW1 · KR · NA1