Soul dragon
Soul is a permanent team-wide combat upgrade and the culmination of earlier stack control.
Games won by the team reaching the milestone.
Share of remaining loss closed: 77.0% → 81.2%.
Absolute forecast move before ÷ remaining loss.
Published transition sample.
Read the number, then play the map.
This transition captures the immediate change in the modeled game state when the objective is secured.
Start when the opposing contest is controlled, your damage is sufficient, and the team can either finish or disengage on command.
Soul access is highly selected: the team already won enough dragon states to reach the capture. Separate the final transition from the value of the full stack path.
Plan the next wave, reset, structure, or objective before the capture so the buff or reward becomes map progress rather than idle inventory.