What is each objective actually worth?
Compare the map events that move games the most. The main number accounts for how likely the team already was to win, so a late Baron in a nearly won game does not get all the credit.
Mid inhibitor
Biggest increase in win chance among stable structure transitions.
Mid T3
Base access carries nearly the same lift as the inhibitor behind it.
Second dragon
Strongest stable neutral objective by increase in win chance.
Mid base access changes the game’s geometry.
Mid T3 and mid inhibitor currently increase modeled win chance by 21.7% and 21.5% on the remaining-loss scale. They open both sides of the defending jungle, shorten the route to the Nexus, and create continuation choices into Baron, dragon, another inhibitor, or an ending push.
Side-lane inhibitors still matter: 13.4% for bot and 14.4% for top. First Baron is 12.3% and Herald is 4.1% in the current materialization.
Breaking the map open
Sorted by increase in win chance — share of remaining loss closed.
| Event | Increase in win chance | Win probability | Raw point jump | Raw win rate | Observations |
|---|---|---|---|---|---|
| Mid T3 | 21.7% | 74.9% 80.3% | +5.45 | 86.3% | 11,559 |
| Mid inhibitor | 21.5% | 76.2% 81.3% | +5.13 | 87.6% | 10,573 |
| First Nexus turret | 17.7% | 79.6% 83.2% | +3.61 | 90.2% | 5,552 |
| Second Nexus turret | 16.2% | 81.2% 84.2% | +3.05 | 92.5% | 3,471 |
| Top inhibitor | 14.4% | 78.0% 81.2% | +3.16 | 85.6% | 3,678 |
| Bot T3 | 14.1% | 78.8% 81.8% | +2.98 | 85.2% | 6,077 |
| Bot inhibitor | 13.4% | 79.7% 82.4% | +2.73 | 86.8% | 4,655 |
| Top T3 | 12.8% | 76.8% 79.8% | +2.96 | 83.0% | 5,033 |
| Mid T2 | 11.6% | 66.9% 70.8% | +3.84 | 75.8% | 18,192 |
| Bot T2 | 9.4% | 69.7% 72.6% | +2.85 | 74.6% | 15,014 |
| Top T2 | 7.1% | 68.1% 70.3% | +2.26 | 71.7% | 14,249 |
| Mid T1 | 5.1% | 54.7% 57.0% | +2.31 | 60.4% | 26,075 |
| Bot T1 | 4.5% | 53.5% 55.5% | +2.09 | 57.8% | 28,029 |
| Top T1 | 3.1% | 52.8% 54.3% | +1.47 | 56.5% | 28,202 |
What the pit is worth
Sorted by increase in win chance — share of remaining loss closed.
| Event | Increase in win chance | Win probability | Raw point jump | Raw win rate | Observations |
|---|---|---|---|---|---|
| Soul dragon | 18.1% | 77.0% 81.2% | +4.16 | 86.7% | 4,054 |
| Third dragon | 14.3% | 71.9% 75.9% | +4.03 | 78.7% | 10,894 |
| First dragon | 12.4% | 51.1% 57.1% | +6.06 | 59.4% | 27,309 |
| Second dragon | 12.4% | 62.4% 67.1% | +4.64 | 70.3% | 19,396 |
| First Baron | 12.3% | 65.0% 69.3% | +4.30 | 78.4% | 13,618 |
| AtakhanExploratory | 7.8% | 68.2% 70.7% | +2.47 | 81.1% | 286 |
| Elder dragonExploratory | 6.8% | 59.1% 61.8% | +2.79 | 73.9% | 839 |
| Second Baron | 6.8% | 69.7% 71.7% | +2.05 | 80.9% | 2,409 |
| Herald | 4.1% | 63.2% 64.7% | +1.51 | 66.0% | 14,092 |
| Third grub | 2.9% | 54.8% 56.1% | +1.31 | 58.0% | 13,538 |
| Second grub | 2.9% | 54.2% 55.5% | +1.31 | 57.1% | 17,008 |
| First grub | 2.0% | 52.9% 53.9% | +0.95 | 55.2% | 20,460 |
| Third BaronExploratory | 1.2% | 65.9% 66.3% | +0.40 | 76.0% | 177 |
How leads harden into wins
Sorted by increase in win chance — share of remaining loss closed.
| Event | Increase in win chance | Win probability | Raw point jump | Raw win rate | Observations |
|---|---|---|---|---|---|
| First sustained 5k gold lead | 12.3% | 88.2% 89.6% | +1.45 | 91.9% | 7,101 |
| First sustained 3k gold lead | 10.1% | 80.6% 82.6% | +1.96 | 84.3% | 10,042 |
| First to 3 kills | 9.3% | 52.4% 56.8% | +4.42 | 60.4% | 11,357 |
| First blood | 8.9% | 49.7% 54.2% | +4.46 | 57.0% | 15,547 |
| First to 5 kills | 8.4% | 56.1% 59.8% | +3.70 | 63.6% | 11,356 |
| First sustained 2k gold lead | 8.3% | 74.8% 76.8% | +2.09 | 79.5% | 10,934 |
| First to 10 kills | 7.2% | 63.3% 65.9% | +2.66 | 69.2% | 11,331 |
| First sustained 1k gold lead | 4.5% | 67.0% 68.4% | +1.47 | 70.7% | 11,317 |
Winning lane is not the same as winning
Sorted by increase in win chance — share of remaining loss closed.
| Event | Increase in win chance | Win probability | Raw point jump | Raw win rate | Observations |
|---|---|---|---|---|---|
| Won bot at 14 | 3.1% | 64.2% 65.3% | +1.09 | 64.6% | 14,453 |
| Major bot advantage | 2.8% | 64.1% 65.1% | +1.01 | 64.7% | 7,681 |
| Won mid at 14 | 2.7% | 61.1% 62.1% | +1.03 | 63.0% | 14,245 |
| Won top at 14 | 1.9% | 60.1% 60.9% | +0.75 | 60.1% | 14,762 |
| Major top advantage | 1.9% | 59.1% 59.9% | +0.77 | 59.7% | 7,425 |
| Major mid advantage | 1.8% | 59.6% 60.3% | +0.72 | 62.2% | 7,927 |
Mid remains the most efficient lane.
Leftover losses cleared when the inhibitor falls, grouped by minute.
- Top
- 14.3%
- Mid
- 30.5%
- Bot
- 16.8%
- Top
- 16.8%
- Mid
- 29.4%
- Bot
- 19.6%
- Top
- 15.8%
- Mid
- 25.7%
- Bot
- 16.7%
- Top
- 15.9%
- Mid
- 20.3%
- Bot
- 13.1%
- Top
- 13.2%
- Mid
- 14.3%
- Bot
- 10.2%
Objectives happen alongside fights, waves, and deaths.
Each row compares the game immediately before and after the event across 17,106 ranked-solo games. The number describes the whole swing around the objective, not a guaranteed value for taking it. Rows under 50 games or marked exploratory are early signals. Most games are recent high-level solo queue from NA and Korea.
Objective atlas comments
Signed-in players can leave notes. Badges show Riot ID, ladder tier when known, and Manalytics champion score.
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