Second Baron
Baron is a conversion engine with a transferable failure state: a lost contest can donate both the fight and the objective.
Games won by the team reaching the milestone.
Share of remaining loss closed: 69.7% → 71.7%.
Absolute forecast move before ÷ remaining loss.
Published transition sample.
Read the number, then play the map.
This transition captures the immediate change in the modeled game state when the objective is secured.
Secure it when the enemy jungler is dead or excluded, contest routes are controlled, and the team has a clear finish-or-turn call.
Baron access is heavily confounded by winning position. A completed-capture timeline cannot reveal every start, reset, or abandoned attempt.
Exit cleanly, preserve buff carriers, synchronize waves, and spend before the siege. Capturing Baron is the midpoint of the play.