VALUE WITHOUT FARM · PATCH 16.17

Behind on support.
Gold recovery is not the whole role.

Support operates on the lowest private income and the highest dependence on opportunity. Personal recovery is valuable early, but team conversions dominate the longer horizon.

Compare every role →
ROLE IN THE MACROGAME

Support can recover the game without recovering the scoreboard.

Early personal recovery was directionally powerful, but support gold bands are not directly comparable with farming roles. Over eight minutes, fights, team gold, teammate economy, bottom-lane recovery, turrets, objectives, and cross-map conversion all produced supported gains.

A support deficit should be interpreted through access to wards, durability, engage or peel thresholds, and the ability to move with teammates. The next study must measure vision, roam, save, engage, and reset opportunities directly.

Behind at
Support gold deficit
YOUR DEFICIT-1,000g

at 10:00

113 similar team situations.

CHANCE TO WIN33.8%

from here

Likely range: 29.1%–38.5%

IF THE GAP STAYS FLAT32.2%

later in the game

What happened in comparable games.

STATE PATHS

How the forecast changes from here

250g steps
HoldBleedRecover
Holdsame gap

Remain in the selected absolute deficit band.

Bleed−250g

Move one band farther behind every two minutes.

Recover+250g

Move one band toward even every two minutes.

Outcomegame win

Every percentage forecasts the entire match.

WHAT HELPED

What changed the next eight minutes?

See which kinds of recovery showed up most often in winning comebacks.

What changedChance to winObserved gainAdjusted gainLikely rangeSimilar situations
Fight swingkill differential improves by at least two74.0%+24.0 pp+32.9 pp30.7–35.2 pp27664% of games
Team gold recoveryteam gold differential improves by more than 500g69.4%+21.9 pp+0.1 pp0.0–0.2 pp10424% of games
Teammate economynon-support teammate gold differential improves by more than 500g68.7%+20.9 pp+13.8 pp11.9–16.0 pp13431% of games
Bottom-lane gainbot-duo gold differential improves by more than 500g58.8%+15.1 pp+6.4 pp5.7–7.1 pp32274% of games
Turret gainrelative structure count improves by at least one69.3%+14.7 pp+7.4 pp6.3–8.3 pp24958% of games
Personal recoverysupport gold differential improves by more than 250g54.7%+12.6 pp-0.0 pp-0.0–0.0 pp17540% of games
Objective gainrelative neutral-objective count improves by at least one63.5%+11.8 pp+3.1 pp2.5–3.7 pp29067% of games
Cross-map dividendsupport does not materially recover while teammates, objectives, structures, or fights improve57.0%+9.5 pp+8.7 pp7.0–10.4 pp8419% of games
Mid-lane gainmid gold differential improves by more than 300g51.0%+9.2 pp+0.5 pp0.3–0.7 pp431100% of games
What does adjusted gain mean?

Adjusted gain tries to separate this change from other things happening at the same time. It is still a pattern in the data, not proof that the action alone caused the win.

See every recovery path
RECOVERY PATHS

Hold, bleed, recover, reverse

Results with fewer than 50 similar situations are early signals only.

AfterPathEnding gapChance to winChangeSituationsConfidence
+2 minbleeding-1,067g31.0%-2.7 pp81exploratory
+2 minrecovered-321g51.0%+13.2 pp47suppressed
+2 minreversed+174g16.2%+0.0 pp7suppressed
+2 minstabilized-704g32.4%-2.6 pp224exploratory
+4 minbleeding-1,188g23.9%-8.2 pp152exploratory
+4 minrecovered-350g49.8%+13.6 pp43suppressed
+4 minreversed+266g57.6%+21.4 pp14suppressed
+4 minstabilized-680g35.9%-0.9 pp150exploratory
+6 minbleeding-1,318g29.3%-7.2 pp153exploratory
+6 minrecovered-315g51.5%+5.5 pp43suppressed
+6 minreversed+307g57.4%+20.1 pp20suppressed
+6 minstabilized-684g38.4%+2.5 pp108exploratory
+8 minbleeding-1,405g27.8%-8.8 pp168exploratory
+8 minrecovered-254g50.6%+7.9 pp40suppressed
+8 minreversed+394g61.1%+20.1 pp25suppressed
+8 minstabilized-709g42.4%+4.3 pp82exploratory
See the full Support win-chance table
SUPPORT BY MINUTE

Chance to win by minute and deficit

Average result for teams in each 250g deficit range.

Minute-1,500g-1,250g-1,000g-750g-500g-250g
3:00————34.8%48.5%
4:00————40.9%46.2%
6:00———31.6%40.6%45.7%
8:00——37.7%33.7%38.2%44.6%
10:00——33.8%34.4%39.4%44.8%
12:00—40.4%27.9%32.1%40.8%46.6%
14:0022.9%31.5%31.5%32.6%41.0%45.0%
16:0028.4%30.9%31.1%34.5%40.5%50.4%
18:0031.7%29.0%33.3%38.0%41.6%45.4%
20:0033.5%32.3%32.2%36.2%43.8%46.9%
How we calculated this
METHOD NOTES

How to read the deeper tables

The first comparison shows everything that changed along the observed path. The adjusted comparison tries to avoid giving one fight or tower credit for the entire comeback. We only show cells with at least 50 similar situations.

support-win-path-v1 · patch 16.17 · EUW1 · KR · NA1