MAP RECONNECTION · PATCH 16.17

Behind in mid.
Stability is only half the job.

Mid occupies the shortest route to both rivers, jungles, and side lanes. Holding the deficit matters because it restores access to the next supported map action.

Compare every role →
ROLE IN THE MACROGAME

Stabilization is a platform, not the destination.

Holding mid without a downstream conversion showed little immediate value. Teammate economy, team-gold recovery, and cross-map gains separated much earlier than personal recovery alone.

This does not mean roaming blindly. Safe wave clear, health, mana, and recall timing are what make the next river, jungle, fight, tower, or side-lane action viable. A failed low-opportunity roam can deepen the exact deficit the strategy is supposed to control.

Behind at
Mid gold deficit
YOUR DEFICIT-1,000g

at 10:00

135 similar team situations.

CHANCE TO WIN36.8%

from here

Likely range: 32.7%–40.7%

IF THE GAP STAYS FLAT37.3%

later in the game

What happened in comparable games.

STATE PATHS

How the forecast changes from here

250g steps
HoldBleedRecover
Holdsame gap

Remain in the selected absolute deficit band.

Bleed−250g

Move one band farther behind every two minutes.

Recover+250g

Move one band toward even every two minutes.

Outcomegame win

Every percentage forecasts the entire match.

WHAT HELPED

What changed the next eight minutes?

See which kinds of recovery showed up most often in winning comebacks.

What changedChance to winObserved gainAdjusted gainLikely rangeSimilar situations
Fight swingkill differential improves by at least two69.3%+23.8 pp+22.3 pp21.5–23.2 pp85760% of games
Team gold recoveryteam gold differential improves by more than 500g66.5%+21.7 pp+5.1 pp4.8–5.5 pp57740% of games
Turret gainrelative structure count improves by at least one68.9%+16.0 pp+8.0 pp7.4–8.5 pp80256% of games
Teammate economynon-mid teammate gold differential improves by more than 500g59.7%+14.7 pp+6.0 pp5.4–6.5 pp42930% of games
Objective gainrelative neutral-objective count improves by at least one55.1%+8.6 pp+6.0 pp5.5–6.5 pp89162% of games
Bottom-lane gainbot-duo gold differential improves by more than 500g55.1%+7.6 pp+6.7 pp6.4–7.0 pp1,419100% of games
Cross-map dividendmid does not materially recover while teammates, objectives, structures, or fights improve46.5%+1.5 pp+6.6 pp5.5–7.7 pp856% of games
What does adjusted gain mean?

Adjusted gain tries to separate this change from other things happening at the same time. It is still a pattern in the data, not proof that the action alone caused the win.

See every recovery path
RECOVERY PATHS

Hold, bleed, recover, reverse

Results with fewer than 50 similar situations are early signals only.

AfterPathEnding gapChance to winChangeSituationsConfidence
+2 minbleeding-1,509g31.7%-5.4 pp83exploratory
+2 minrecovered-497g41.3%+2.3 pp33suppressed
+2 minreversed+182g46.7%+12.2 pp5suppressed
+2 minstabilized-1,005g34.2%-0.9 pp111exploratory
+4 minbleeding-1,824g27.7%-6.8 pp128exploratory
+4 minrecovered-421g39.7%+5.2 pp27suppressed
+4 minreversed+350g40.3%+1.9 pp10suppressed
+4 minstabilized-983g36.3%-2.1 pp67exploratory
+6 minbleeding-2,096g28.8%-9.4 pp124exploratory
+6 minrecovered-329g47.9%+11.0 pp30suppressed
+6 minreversed+567g52.0%+17.1 pp12suppressed
+6 minstabilized-942g37.5%-2.2 pp42suppressed
+8 minbleeding-2,294g25.0%-13.8 pp132exploratory
+8 minrecovered-368g45.4%+11.0 pp25suppressed
+8 minreversed+654g62.3%+27.7 pp18suppressed
+8 minstabilized-923g47.4%+5.9 pp30suppressed
See the full Mid lane win-chance table
MID LANE BY MINUTE

Chance to win by minute and deficit

Average result for teams in each 250g deficit range.

Minute-1,500g-1,250g-1,000g-750g-500g-250g
3:00————35.1%47.9%
4:00———38.2%43.2%49.8%
6:00——30.0%38.1%40.8%47.2%
8:00—29.0%33.5%37.7%43.1%48.1%
10:0024.1%33.3%36.8%36.1%46.8%49.0%
12:0032.1%31.8%36.0%40.0%47.9%49.4%
14:0027.1%34.7%36.9%37.7%42.3%44.2%
16:0034.8%37.3%38.9%40.4%47.2%48.4%
18:0032.0%40.2%42.2%44.8%44.1%51.7%
20:0034.1%49.0%37.3%42.9%48.3%47.4%
How we calculated this
METHOD NOTES

How to read the deeper tables

The first comparison shows everything that changed along the observed path. The adjusted comparison tries to avoid giving one fight or tower credit for the entire comeback. We only show cells with at least 50 similar situations.

mid-lane-win-path-v1 · patch 16.17 · EUW1 · KR · NA1