ACCESS AND TEMPO · PATCH 16.17

Behind in jungle.
Recover the map, not only the camps.

A jungle deficit can remove access to the resources needed to recover. The strongest paths came through fights and team economy, with objectives and structures following.

Compare every role →
ROLE IN THE MACROGAME

A losing jungler needs one favorable team event more than a private farm race.

The sharp forecast decline near a 1,000g deficit likely bundles camp loss, invades, deaths, lane weakness, tempo, and objective access. Personal gold recovery helps, but the larger supported gains came from fight swings, team-gold recovery, teammate economy, towers, and objectives.

The correct response is not desperation ganking. Protect safe resources, avoid contests unsupported by lane priority, and route limited tempo into the highest-probability team conversion available.

Behind at
Jungle gold deficit
YOUR DEFICIT-1,000g

at 10:00

187 similar team situations.

CHANCE TO WIN27.8%

from here

Likely range: 24.8%–30.9%

IF THE GAP STAYS FLAT42.9%

later in the game

What happened in comparable games.

STATE PATHS

How the forecast changes from here

250g steps
HoldBleedRecover
Holdsame gap

Remain in the selected absolute deficit band.

Bleed−250g

Move one band farther behind every two minutes.

Recover+250g

Move one band toward even every two minutes.

Outcomegame win

Every percentage forecasts the entire match.

WHAT HELPED

What changed the next eight minutes?

See which kinds of recovery showed up most often in winning comebacks.

What changedChance to winObserved gainAdjusted gainLikely rangeSimilar situations
Fight swingkill differential improves by at least two66.6%+25.1 pp+14.1 pp12.3–16.0 pp22664% of games
Team gold recoveryteam gold differential improves by more than 500g65.1%+24.5 pp+25.8 pp22.9–28.7 pp16948% of games
Teammate economynon-jungle teammate gold differential improves by more than 500g60.8%+19.0 pp0.0 pp0.0–0.0 pp14541% of games
Turret gainrelative structure count improves by at least one64.4%+15.1 pp+4.0 pp3.0–5.1 pp19355% of games
Objective gainrelative neutral-objective count improves by at least one57.8%+14.1 pp+10.4 pp9.1–11.6 pp23166% of games
Personal recoveryjungle gold differential improves by more than 250g46.2%+12.3 pp+3.5 pp2.9–4.2 pp20258% of games
Bottom-lane gainbot-duo gold differential improves by more than 500g47.4%+9.3 pp+3.0 pp2.5–3.4 pp34598% of games
Mid-lane gainmid gold differential improves by more than 300g43.4%+8.8 pp+0.1 pp0.0–0.2 pp34899% of games
Cross-map dividendjungle does not materially recover while teammates, objectives, structures, or fights improve46.2%+5.7 pp+0.3 pp0.2–0.4 pp15644% of games
What does adjusted gain mean?

Adjusted gain tries to separate this change from other things happening at the same time. It is still a pattern in the data, not proof that the action alone caused the win.

See every recovery path
RECOVERY PATHS

Hold, bleed, recover, reverse

Results with fewer than 50 similar situations are early signals only.

AfterPathEnding gapChance to winChangeSituationsConfidence
+2 minbleeding-1,464g19.7%-10.4 pp108exploratory
+2 minrecovered-540g34.2%+6.2 pp50exploratory
+2 minreversed+149g30.3%+8.7 pp4suppressed
+2 minstabilized-972g30.8%+3.2 pp138exploratory
+4 minbleeding-1,704g22.5%-7.2 pp156exploratory
+4 minrecovered-412g42.1%+13.5 pp47suppressed
+4 minreversed+249g44.9%+21.7 pp14suppressed
+4 minstabilized-979g27.3%-2.8 pp83exploratory
+6 minbleeding-1,900g24.8%-7.7 pp155exploratory
+6 minrecovered-470g37.6%+3.5 pp46suppressed
+6 minreversed+325g51.8%+21.2 pp17suppressed
+6 minstabilized-974g38.7%+7.3 pp42suppressed
+8 minbleeding-2,281g22.8%-10.6 pp154exploratory
+8 minrecovered-380g40.6%+8.5 pp39suppressed
+8 minreversed+484g56.8%+19.3 pp21suppressed
+8 minstabilized-927g36.4%+7.0 pp39suppressed
See the full Jungle win-chance table
JUNGLE BY MINUTE

Chance to win by minute and deficit

Average result for teams in each 250g deficit range.

Minute-1,500g-1,250g-1,000g-750g-500g-250g
3:00————31.5%47.0%
4:00———22.4%33.0%46.4%
6:00——26.2%29.2%36.6%48.4%
8:00—21.3%30.6%32.2%40.0%47.3%
10:0020.2%28.0%27.8%37.4%43.9%45.5%
12:0026.3%28.8%33.1%35.3%41.8%43.3%
14:0030.2%26.2%30.0%35.4%42.5%49.1%
16:0034.7%32.9%35.9%39.1%42.2%45.8%
18:0030.1%34.2%45.6%42.5%44.9%46.2%
20:0029.3%42.5%42.9%46.1%50.7%47.7%
How we calculated this
METHOD NOTES

How to read the deeper tables

The first comparison shows everything that changed along the observed path. The adjusted comparison tries to avoid giving one fight or tower credit for the entire comeback. We only show cells with at least 50 similar situations.

jungle-win-path-v1 · patch 16.17 · EUW1 · KR · NA1