TWO-PLAYER ECONOMY · PATCH 16.17

Behind in bottom lane.
Which partner carries the recovery?

Bottom duo is the combined ADC-plus-support economy, not the ADC alone. Stabilize the pair, then decide whether the comeback should run through carry income, support map impact, or the other three players.

Compare every role →
ROLE IN THE MACROGAME

The duo deficit is survivable. The compound lane-and-map deficit is not.

Carry-only recovery repaired the lane economy most directly. Support-only recovery could improve the team while the duo remained behind, consistent with value moving through roams, vision, engages, saves, and teammate enablement.

When both partners recovered, the result usually belonged to a whole-game turnaround rather than an isolated lane event. Bottom-lane coaching therefore needs an explicit resource decision: who should receive safe income, and who should spend time creating value elsewhere?

Behind at
Combined duo deficit
YOUR DEFICIT-1,000g

at 10:00

122 similar team situations.

CHANCE TO WIN40.0%

from here

Likely range: 35.7%–44.1%

IF THE GAP STAYS FLAT48.5%

later in the game

What happened in comparable games.

STATE PATHS

How the forecast changes from here

250g steps
HoldBleedRecover
Holdsame gap

Remain in the selected absolute deficit band.

Bleed−250g

Move one band farther behind every two minutes.

Recover+250g

Move one band toward even every two minutes.

Outcomegame win

Every percentage forecasts the entire match.

WHAT HELPED

What changed the next eight minutes?

See which kinds of recovery showed up most often in winning comebacks.

What changedChance to winObserved gainAdjusted gainLikely rangeSimilar situations
Bottom-lane gainbot-duo gold differential improves by more than 500g72.4%+28.9 pp+9.8 pp9.2–10.6 pp46030% of games
Team gold recoveryteam gold differential improves by more than 500g74.4%+27.1 pp+5.2 pp4.8–5.6 pp67944% of games
Fight swingkill differential improves by at least two73.3%+26.7 pp+30.1 pp29.3–30.9 pp1,03867% of games
Personal recoverybottom_lane gold differential improves by more than 250g67.7%+24.4 pp+1.2 pp1.0–1.5 pp29619% of games
Teammate economynon-bottom_lane teammate gold differential improves by more than 500g67.0%+18.7 pp+5.7 pp5.3–6.1 pp68844% of games
Objective gainrelative neutral-objective count improves by at least one65.5%+17.7 pp+8.4 pp8.0–8.9 pp1,08269% of games
Turret gainrelative structure count improves by at least one70.8%+17.4 pp+2.8 pp2.6–3.0 pp98163% of games
Mid-lane gainmid gold differential improves by more than 300g57.2%+12.8 pp+2.0 pp1.9–2.2 pp1,557100% of games
Cross-map dividendbottom_lane does not materially recover while teammates, objectives, structures, or fights improve51.2%+3.1 pp+3.6 pp3.0–4.2 pp1077% of games
What does adjusted gain mean?

Adjusted gain tries to separate this change from other things happening at the same time. It is still a pattern in the data, not proof that the action alone caused the win.

See every recovery path
RECOVERY PATHS

Hold, bleed, recover, reverse

Results with fewer than 50 similar situations are early signals only.

AfterPathEnding gapChance to winChangeSituationsConfidence
+2 minbleeding-1,675g31.2%-7.5 pp98exploratory
+2 minrecovered-444g39.1%+4.2 pp49suppressed
+2 minreversed+308g59.5%+14.5 pp9suppressed
+2 minstabilized-1,010g43.9%+2.5 pp76exploratory
+4 minbleeding-2,254g31.3%-9.1 pp140exploratory
+4 minrecovered-429g37.5%+6.4 pp32suppressed
+4 minreversed+602g64.7%+17.3 pp21suppressed
+4 minstabilized-1,020g44.2%+9.8 pp38suppressed
+6 minbleeding-2,570g30.9%-10.2 pp117exploratory
+6 minrecovered-425g42.2%+3.7 pp32suppressed
+6 minreversed+921g70.3%+26.4 pp40suppressed
+6 minstabilized-983g44.4%+6.3 pp28suppressed
+8 minbleeding-2,824g28.9%-12.6 pp127exploratory
+8 minrecovered-438g51.2%+12.6 pp29suppressed
+8 minreversed+1,453g80.0%+33.2 pp39suppressed
+8 minstabilized-991g39.6%+1.5 pp18suppressed
See the full Bottom duo win-chance table
BOTTOM DUO BY MINUTE

Chance to win by minute and deficit

Average result for teams in each 250g deficit range.

Minute-1,500g-1,250g-1,000g-750g-500g-250g
3:00———40.2%44.1%48.6%
4:00——31.8%38.7%43.3%49.2%
6:0021.8%28.6%39.6%41.8%43.1%48.1%
8:0026.2%32.2%38.1%40.8%43.1%46.5%
10:0030.6%35.9%40.0%47.6%48.7%45.1%
12:0038.1%41.8%41.5%39.3%46.6%50.8%
14:0036.5%41.9%47.9%43.2%49.4%51.7%
16:0040.5%44.2%45.9%44.2%47.0%50.7%
18:0039.1%35.7%45.0%35.5%46.1%51.3%
20:0044.2%48.2%48.5%43.7%48.8%57.2%
How we calculated this
METHOD NOTES

How to read the deeper tables

The first comparison shows everything that changed along the observed path. The adjusted comparison tries to avoid giving one fight or tower credit for the entire comeback. We only show cells with at least 50 similar situations.

bottom-lane-win-path-v1 · patch 16.17 · EUW1 · KR · NA1