All Yone matchups
Yone
VS
Fizz

mid · 26 games · exploratory

EXPECTED TRADE VALUE

What changes after an ability connects?

Direct damage, the next three seconds, and the complete trade.

Attempts
3,311
Matches
3
Lane env.
37
ABILITY-SPECIFIC ESTIMATES

Damage and trade results

FizzE

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
FizzQ

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
FizzR

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
FizzW

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
YoneE

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
YoneQ

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
YoneR

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
YoneW

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
How this was reconstructed
Average champion damage per reconstructed tradeYone 254Fizz 458

Packet casts seed attempts. Linked damage, crowd control, shields, and passive procs attach to the initiating action. Every example remains traceable to packet citations.

Two-sided packet example21:46
  1. 1Q227 dmg
  2. 2Q197 dmg
  3. 3DMG169 dmg
  4. 4AA313 dmg
  5. 5DMG95 dmg
  6. 6DMG18 dmg
  7. 7W287 dmg
  8. 8AA50 dmg
  9. 9AA285 dmg
  10. 10DMG26 dmg
  11. 11DMG158 dmg
  12. 12Eno dmg
  13. 13Qno dmg
  14. 14S47228 dmg
  15. 15DMG13 dmg
  16. 16DMG13 dmg
Yone dealt
1118 dmg
Fizz dealt
961 dmg
Two-sided packet example11:41
  1. 1Q134 dmg
  2. 2Q124 dmg
  3. 3DMG148 dmg
  4. 4Wno dmg
  5. 5AA59 dmg
  6. 6AA111 dmg
  7. 7W127 dmg
  8. 8Eno dmg
  9. 9DMG146 dmg
  10. 10E300 dmg
  11. 11Q203 dmg
  12. 12E62 dmg
  13. 13Qno dmg
Yone dealt
500 dmg
Fizz dealt
914 dmg
Two-sided packet example14:45
  1. 1DMG178 dmg
  2. 2AA101 dmg
  3. 3W109 dmg
  4. 4Q100 dmg
  5. 5Q186 dmg
  6. 6DMG14 dmg
  7. 7E203 dmg
  8. 8AA50 dmg
  9. 9W247 dmg
  10. 10DMG14 dmg
  11. 11DMG14 dmg
  12. 12DMG14 dmg
  13. 13DMG14 dmg
  14. 14DMG26 dmg
Yone dealt
777 dmg
Fizz dealt
493 dmg
Win rate42.3%

Final game win chance in this matchup: 11 wins and 15 losses across 26 ranked games.

W / T / L @1458% / 4% / 39%

Lane gold lead at 14:00 — ahead, within ±200g, or behind. Counts: 15W · 1T · 10L.

Matchup ELR-11.8%

Share of remaining loss risk removed versus this champion's role baseline (48.4% → 42.3%, -6.1 pp). Positive favors the pick; negative hurts it.

Matchup ELR uses the same loss-risk normalization as the objective atlas: (post − pre) / (1 − pre), with pre = Yone's role baseline and post = this matchup's win probability. It can disagree with raw win rate when the baseline is already high or low.

COMMENTS

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