All Teemo matchups
Teemo
VS
Riven

top · 74 games · exploratory

EXPECTED TRADE VALUE

What changes after an ability connects?

Direct damage, the next three seconds, and the complete trade.

Attempts
5,015
Matches
2
Lane env.
14
ABILITY-SPECIFIC ESTIMATES

Damage and trade results

RivenQ

damage or displacement connected

Observed 3-second difference · damage basis+120 HP293 hits vs 329 no-effect casts
Effect observed
+208 HP direct
16.2% enemy max HP
Cast, no effect
329 attempts
293 connected · 13 matches
Trade-end context
+117 HP
13 matches
RivenW

damage or crowd control connected

Observed 3-second difference · damage basis+98 HP92 hits vs 38 no-effect casts
Effect observed
+218 HP direct
15.9% enemy max HP
Cast, no effect
38 attempts
92 connected · 13 matches
Trade-end context
+161 HP
13 matches
RivenE

shield absorbed damage or position changed

Observed packet attempts · damage basis91 attempts91 effect observed · 0 no effect
Effect observed
+187 HP direct
13.3% enemy max HP
Cast, no effect
0 attempts
91 connected · 13 matches
Trade-end context
+155 HP
13 matches
RivenR

registered stage effect completed

Observed 3-second difference · damage basis-30 HP50 hits vs 8 no-effect casts
Effect observed
+333 HP direct
20.4% enemy max HP
Cast, no effect
8 attempts
50 connected · 12 matches
Trade-end context
+466 HP
12 matches
RivenP

empowered attack damage connected

Observed packet attempts · damage basis3 attempts3 effect observed · 0 no effect
Effect observed
+94 HP direct
9.1% enemy max HP
Cast, no effect
0 attempts
3 connected · 2 matches
Trade-end context
-110 HP
2 matches
TeemoP

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
TeemoQ

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
TeemoR

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
TeemoW

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
How this was reconstructed
Average champion damage per reconstructed tradeTeemo 312Riven 184

Packet casts seed attempts. Linked damage, crowd control, shields, and passive procs attach to the initiating action. Every example remains traceable to packet citations.

Two-sided packet example16:01
  1. 1AA121 dmg
  2. 2W108 dmg
  3. 3Rno dmg
  4. 4AA128 dmg
  5. 5DMG100 dmg
  6. 6E25 dmg
  7. 7Eno dmg
  8. 8AA175 dmg
  9. 9AA175 dmg
  10. 10E24 dmg
  11. 11DMG60 dmg
  12. 12E24 dmg
  13. 13DMG60 dmg
  14. 14DMG60 dmg
Teemo dealt
374 dmg
Riven dealt
686 dmg
Two-sided packet example4:33
  1. 1E84 dmg
  2. 2E16 dmg
  3. 3D78 dmg
  4. 4DMG30 dmg
  5. 5E85 dmg
  6. 6DMG79 dmg
  7. 7E17 dmg
  8. 8W67 dmg
  9. 9AAno dmg
  10. 10DMG30 dmg
  11. 11E17 dmg
  12. 12Eno dmg
  13. 13AA48 dmg
  14. 14DMG26 dmg
  15. 15DMG26 dmg
Teemo dealt
406 dmg
Riven dealt
197 dmg
Two-sided packet example3:48
  1. 1Q265 dmg
  2. 2W26 dmg
  3. 3AA56 dmg
  4. 4DMG79 dmg
  5. 5E84 dmg
  6. 6E17 dmg
  7. 7E16 dmg
  8. 8E17 dmg
  9. 9E17 dmg
Teemo dealt
230 dmg
Riven dealt
147 dmg
Win rate51.4%

Final game win chance in this matchup: 38 wins and 36 losses across 74 ranked games.

W / T / L @1447% / 11% / 42%

Lane gold lead at 14:00 — ahead, within ±200g, or behind. Counts: 35W · 8T · 31L.

Matchup ELR+6.1%

Share of remaining loss risk removed versus this champion's role baseline (48.2% → 51.4%, +3.2 pp). Positive favors the pick; negative hurts it.

Matchup ELR uses the same loss-risk normalization as the objective atlas: (post − pre) / (1 − pre), with pre = Teemo's role baseline and post = this matchup's win probability. It can disagree with raw win rate when the baseline is already high or low.

COMMENTS

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