All Rell matchups
Rell
VS
Senna

support · 27 games · exploratory

EXPECTED TRADE VALUE

What changes after an ability connects?

Direct damage, the next three seconds, and the complete trade.

Attempts
1,068
Matches
0
Lane env.
0
ABILITY-SPECIFIC ESTIMATES

Damage and trade results

RellE

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
RellP

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
RellQ

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
RellR

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
RellW

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
SennaE

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
SennaP

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
SennaQ

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
SennaR

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
SennaW

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
How this was reconstructed
Average champion damage per reconstructed tradeRell 0Senna 0

Packet casts seed attempts. Linked damage, crowd control, shields, and passive procs attach to the initiating action. Every example remains traceable to packet citations.

No two-sided cited example cleared the evidence gate yet.
Win rate48.1%

Final game win chance in this matchup: 13 wins and 14 losses across 27 ranked games.

W / T / L @1437% / 15% / 48%

Lane gold lead at 14:00 — ahead, within ±200g, or behind. Counts: 10W · 4T · 13L.

Matchup ELR-5.2%

Share of remaining loss risk removed versus this champion's role baseline (50.7% → 48.1%, -2.6 pp). Positive favors the pick; negative hurts it.

Matchup ELR uses the same loss-risk normalization as the objective atlas: (post − pre) / (1 − pre), with pre = Rell's role baseline and post = this matchup's win probability. It can disagree with raw win rate when the baseline is already high or low.

COMMENTS

Rell vs Senna comments

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