All Lux matchups
Lux
VS
Bard

support · 25 games · exploratory

EXPECTED TRADE VALUE

What changes after an ability connects?

Direct damage, the next three seconds, and the complete trade.

Attempts
1,711
Matches
2
Lane env.
4
ABILITY-SPECIFIC ESTIMATES

Damage and trade results

BardE

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
BardP

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
BardQ

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
BardR

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
BardW

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
LuxE

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
LuxP

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
LuxQ

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
LuxR

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
LuxW

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
How this was reconstructed
Average champion damage per reconstructed tradeLux 163Bard 112

Packet casts seed attempts. Linked damage, crowd control, shields, and passive procs attach to the initiating action. Every example remains traceable to packet citations.

Two-sided packet example12:29
  1. 1DMG145 dmg
  2. 2Qno dmg
  3. 3AA110 dmg
  4. 4DMG95 dmg
  5. 5E227 dmg
  6. 6Eno dmg
  7. 7DMG84 dmg
  8. 8Eno dmg
  9. 9DMG12 dmg
  10. 10DMG12 dmg
  11. 11DMG12 dmg
  12. 12S8no dmg
  13. 13DMG94 dmg
  14. 14DMG12 dmg
  15. 15DMG20 dmg
Lux dealt
473 dmg
Bard dealt
350 dmg
Two-sided packet example29:20
  1. 1E96 dmg
  2. 2DMG118 dmg
  3. 3DMG70 dmg
  4. 4DMG39 dmg
  5. 5Eno dmg
  6. 6DMG2 dmg
  7. 7DMG1 dmg
  8. 8DMG1 dmg
  9. 9DMG1 dmg
  10. 10DMG1 dmg
Lux dealt
141 dmg
Bard dealt
188 dmg
Two-sided packet example2:44
  1. 1DMG61 dmg
  2. 2DMG42 dmg
Lux dealt
42 dmg
Bard dealt
61 dmg
Win rate60.0%

Final game win chance in this matchup: 15 wins and 10 losses across 25 ranked games.

W / T / L @1468% / 20% / 12%

Lane gold lead at 14:00 — ahead, within ±200g, or behind. Counts: 17W · 5T · 3L.

Matchup ELR+17.9%

Share of remaining loss risk removed versus this champion's role baseline (51.3% → 60.0%, +8.7 pp). Positive favors the pick; negative hurts it.

Matchup ELR uses the same loss-risk normalization as the objective atlas: (post − pre) / (1 − pre), with pre = Lux's role baseline and post = this matchup's win probability. It can disagree with raw win rate when the baseline is already high or low.

COMMENTS

Lux vs Bard comments

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