All Lee Sin matchups
Lee Sin
VS
Wukong

jungle · 56 games · exploratory

EXPECTED TRADE VALUE

What changes after an ability connects?

Direct damage, the next three seconds, and the complete trade.

Attempts
6,394
Matches
0
Lane env.
0
ABILITY-SPECIFIC ESTIMATES

Damage and trade results

LeeSinE

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
LeeSinP

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
LeeSinQ

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
LeeSinR

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
LeeSinW

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
MonkeyKingE

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
MonkeyKingP

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
MonkeyKingQ

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
MonkeyKingR

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
MonkeyKingW

a packet-linked terminal effect was observed

Observed packet attempts · damage basis0 attempts0 effect observed · 0 no effect
Effect observed
— direct
max HP unavailable
Cast, no effect
0 attempts
0 connected · 0 matches
Trade-end context
—
0 matches
How this was reconstructed
Average champion damage per reconstructed tradeLee Sin 0Wukong 0

Packet casts seed attempts. Linked damage, crowd control, shields, and passive procs attach to the initiating action. Every example remains traceable to packet citations.

No two-sided cited example cleared the evidence gate yet.
Win rate50.0%

Final game win chance in this matchup: 28 wins and 28 losses across 56 ranked games.

W / T / L @1436% / 41% / 23%

Lane gold lead at 14:00 — ahead, within ±200g, or behind. Counts: 20W · 23T · 13L.

Matchup ELR-2.0%

Share of remaining loss risk removed versus this champion's role baseline (51.0% → 50.0%, -1.0 pp). Positive favors the pick; negative hurts it.

Matchup ELR uses the same loss-risk normalization as the objective atlas: (post − pre) / (1 − pre), with pre = Lee Sin's role baseline and post = this matchup's win probability. It can disagree with raw win rate when the baseline is already high or low.

COMMENTS

Lee Sin vs Wukong comments

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