Q-stack completion
Separates starting a Steel Tempest cycle from actually converting it into Q3 threat.
- Measured as
- Completed Q1→Q2→Q3 cycles ÷ detected Q1 starts
- Training drill
- Label every abandoned cycle as intentional, denied, or forgotten.
YASUO LAB · EARLY ACCESSSee how your Q stacks, tornado timing, attack weaving, EQs, and dash routes compare with other Yasuo players.
We separate Q-stack speed from intentional Q3 delay, so patient tornado timing is not mislabeled as slow mechanics.
Each curve comes from an AI watching real replays. Rank differences are descriptive until held-out validation establishes a stable predictive relationship.
98 players across 189 eligible replays in 6 ranks.
Curves show observed player distributions. Anything the AI could not see in the replay is unavailable, never scored as zero.Patch 16.17 ranked-solo replays from NA1, KR, and EUW1. The AI watched 1,032 replays from 391 rank-verified Yasuo players; each metric curve includes only players whose replays show its required evidence and minimum opportunities.
Ten mechanics are measurable in current replays. Wind Wall interception, Flow-shield value, and unique E-target quality stay visibly unavailable until the AI can reliably see the evidence they require.
Frequency is not quality. Every metric explains what it observes, what it cannot infer, and when expert review still matters.
Separates starting a Steel Tempest cycle from actually converting it into Q3 threat.
Measures how quickly tornado threat is assembled without pretending faster is always correct.
Exposes the time between Q2 and tornado release: cooldown plus the player’s chosen delay.
Measures both attack-to-Q timing and whether an auto is the next action after Q.
Shows how frequently Sweeping Blade is integrated into Q within the mechanical EQ window.
Measures E-chain intensity. Target identity and route safety are not yet available.
Projectile interception geometry is not complete enough to publish denied-damage claims.
Exact damage absorbed remains unavailable until the AI can see shield and health change together in the replay.
Lane rulePreserve E targets and avoid spending Wind Wall before charm creates lethal access.
Best windowPunish missed charm or committed Q return path.
WatchDash-chain length · Q3 release interval
Lane rulePrice every extended exchange against his E return and stacked Q state.
Best windowTrade when his third Q or E is unavailable.
WatchAttack–Q transition · Q-stack completion
Lane ruleRetain minion exits; do not interpret repeated E casts as progress when she can deny contact.
Best windowPunish shroud downtime and failed E2 access.
WatchE-chain length · Q contact proxy
Lane ruleKeep lateral access while respecting stun alignment through the wave.
Best windowHer E cooldown is the clearest permission window.
WatchQ3 release interval · movement between actions
A completed Q cycle creates pressure even before Q3 is released. Decide whether the next tornado is for contact, space, or wave control.
Inspect the metricEvery forward E should preserve a later exit or a meaningful continuation. Dash count alone is not quality.
Inspect the metricFast attack–Q inputs matter, but high-value Yasuo play also contains intentional pauses for spacing and cooldown alignment.
Inspect the metricQ3-to-R frequency is contextual. Declining a bad Last Breath can be better than maximizing conversion.
Inspect the metricThese benchmarks describe what we saw in real replays. They do not promise that copying one Challenger number will make you climb; matchup, patch, and your own play still matter.
Ten Yasuo mechanics can be measured now; three stay hidden until the replay evidence is good enough.
Q build speed and Q3 delay stay separate so patience is not mistaken for slow mechanics.
Wind Wall value, Flow shielding, and unique dash-target quality stay unavailable for now.