Hook→Flay timing
Shows how quickly Flay follows Q without claiming immediate is always best.
- Measured as
- Median seconds from tracked Q to eligible E.
- Training drill
- Practice immediate and delayed anti-dash Flays.
CHAMPION LAB · EARLY DATAMeasure control-chain construction, Q/E ordering, follow-up timing, hook activity, and movement without pretending cast volume is accuracy.
The pack identifies Hook→Flay, Flay→Hook, and Box→Flay while withholding contact and displacement claims that need richer replay evidence.
54 players across 105 eligible replays in 3 ranks.
Curves show observed player distributions. Anything the AI could not see in the replay is unavailable, never scored as zero.530 AI-watched replays from 211 current-rank players. Master is the only spell cohort above the 30-player benchmark gate.
Eight sequence and activity metrics calculate. Hook contact, lantern saves, Flay direction, and Box conversion remain withheld.
See what matters, when it matters, and one drill to take into your next game.
Shows how quickly Flay follows Q without claiming immediate is always best.
Captures creating displacement before attempting Q.
Counts contiguous control-spell sequences.
A cast alone cannot prove a save or correct target.
Open live Thresh matchup matrix
Lane ruleHold Flay to disrupt her committed path.
Best windowAs Zenith Blade connects.
WatchAttack→E · E→Q
Lane ruleSeparate his entry from escape with directional control.
Best windowDuring his dash commitment.
WatchE timing · chain length
Lane ruleDo not make hook volume the goal through Black Shield.
Best windowAfter shield is spent.
WatchQ casts/min · Q→E
Hook frequency is activity, not accuracy.
See the matching mechanicPreserve control coverage instead of overlapping spells blindly.
See the matching mechanicSave value stays unavailable until the replay proves danger and outcome.
See the matching mechanicWe show patterns only after enough real players support them. Early results stay labeled, and missing information stays unavailable.
Every result defines what counts, when it applies, and which actions are excluded.
verified hook contact, lantern save value, directional Flay value, Box wall conversion stay unavailable until the replay shows them reliably.