Every cancel.
Every stack.
Measured.
Not a build page with a coaching paragraph attached. A complete Riven system that connects mechanics, matchups, strategy, and your exact replay evidence.
Find your games.
We check what is available before asking you to register.
A score that explains itself.
Every number carries its cohort, coverage, confidence, applicability, and the replay moments that produced it.
Finish the auto before Q2.
You abandon 18% of eligible attacks in short trades. At your matchup frequency, reaching 90% conversion is the clearest current opportunity.
Ranked data only.
This showcase publishes averages only from Riven participants with verified, same-patch ladder evidence. Unranked and unresolved games are excluded.
No validated ranked Riven cohort is publishable yet. The ladder ingestion service is running, but none of its current verified records contain the Riven participant. No unranked averages or synthetic rank values are shown here.
Inputs, sequencing, and movement inside the combo.
| Metric | Evidence required | Ranked benchmark | Your report |
|---|---|---|---|
| Three-Q cyclePacket | Q-cast sequence | Collecting0 validated Riven samples | —Measure mine |
| Auto after QPacket | Attack + spell packets | Collecting0 validated Riven samples | —Measure mine |
| Mean combo action gapPacket | Timestamped combat actions | Collecting0 validated Riven samples | —Measure mine |
| Movement between actionsPacket | Movement + combat actions | Collecting0 validated Riven samples | —Measure mine |
| Cancelled eligible attacksGated | Verified attack-stop packets | Collecting0 validated Riven samples | —Measure mine |
Get failed examples, exact replay windows, matchup context, and three priorities with measurable targets.
Mechanics connected to decisions.
Expert teaching is useful. Data is useful. We label which one you are reading instead of blending them into certainty.
The parts of Riven execution we can actually inspect.
Fast Q execution
Measure each Q → attack gap, movement-command timing, target continuity, and the complete three-Q cycle. Speed only counts when the attack lands.
- Measured as
- Q–AA gap and cycle time
- Training drill
- Five clean three-Q cycles on one target; reset after every missed auto.
Auto weaving
Every eligible gap is classified as completed, late, cancelled, or missing. This separates useful speed from damage thrown away.
- Measured as
- Eligible autos converted
- Training drill
- Aim for ≥90% eligible autos converted across five games.
Runic Blade economy
Track stacks generated, consumed, overwritten, and expired. Packet coverage must identify the buff and empowered attack before this score is published.
- Measured as
- Passive damage realized
- Training drill
- Review each overwrite and name the attack window you skipped.
Double-cast control
Evaluate the sequence as a purposeful burst pattern—not as a party trick. Target access, follow-up, and exit state determine whether it was correct.
- Measured as
- Validated sequence + idle time
- Training drill
- Practice E → WQ and E → R-WQ at three different cursor distances.
E shield timing
A useful shield absorbs committed damage or enables a favorable action. Shield value remains unavailable when shield-state packets are unresolved.
- Measured as
- Prevented damage and timing
- Training drill
- Before each E, classify it: absorb, access, disengage, or waste.
Blade of the Exile
R1 should increase the value of the upcoming window. R2 is judged by execute opportunity, hit quality, delay, and overkill—not kill count alone.
- Measured as
- R1 lead time and R2 margin
- Training drill
- Pause at every R1 and state the window it purchased.
What changes—and which metric exposes it.
Darius
VolatileLane ruleShort entries; never donate the extended return trade.
Best windowPunish missed outer Q or E. Preserve a disengage charge.
Watchretaliation exposure · Q used for exit · post-trade HP
Renekton
DisciplineLane ruleRespect rage and separate survival from contesting every minion.
Best windowTrade after empowered cooldowns and when the wave protects your exit.
Watchcannon defense · E timing · deaths from avoidable lane state
Garen
TempoLane ruleBreak passive safely and avoid spending the full kit into W.
Best windowTake compact trades after W or when Q is unavailable.
Watchtrade duration · passive stacks realized · cooldown efficiency
Fiora
SpacingLane ruleChange Q3 and W timing; predictable CC is a liability.
Best windowPressure after parry while protecting the retreat line.
Watchtarget continuity · CC bait success · vital exposure
Jayce
AccessLane ruleHealth is the resource that buys your all-in window.
Best windowUse wave geometry and punish ranged cooldown commitment.
WatchCS opportunity conversion · poke absorbed · first-impact timing
Malphite
PatienceLane ruleDo not confuse harmless contact with a winning trade.
Best windowManage mana, wave position, and R threat before committing.
Watchhealth-adjusted trade value · recall quality · R2 conversion
Context before win rate.
Conqueror · fighter core
For extended access and repeat spell rotations. The recommendation changes when the lane denies sustained contact or the enemy composition demands an earlier defensive breakpoint.
Expert teaching · current patch requires revalidationWhat does this purchase let you do?
Every item should answer access, survival, side-lane pressure, burst threshold, or cooldown availability. If it answers none, raw popularity is not enough.
Strategy framework · not a win-rate claimBuild-path outcome controls
Item conclusions will control for matchup, rank, game state, patch, role, and player baseline before receiving an empirical label.
Research specification · insufficient evidenceExecution has to serve the map.
Playing from behind
The goal is to stop negative momentum, not immediately erase the deficit. Protect the next guaranteed resource, reduce isolated exposure, and make your next spend before contesting.
Connect this to my gamesPlaying ahead
Convert pressure into denied options: controlled wave, safe plate window, invade timing, or reset. A lead is not permission to take every available fight.
Connect this to my gamesSide lane
Track who can answer, what objective spawns, and whether your mobility is buying pressure or merely moving you farther from impact.
Connect this to my gamesTeamfights
Judge entry by time to first impact, CC received before impact, target access, combo completion, and whether an exit still exists.
Connect this to my gamesWe publish what the replay supports.
Metrics define their numerator, denominator, exclusions, minimum coverage, confidence, and evidence windows. Population claims report effect size, uncertainty, sample size, and patch stability—and remain predictive, not causal.
Riven definitions update independently of the decoder and retain their publication history.
Your percentile uses relevant rank, matchup, patch, and role context when sample size permits.
Findings link back to their source matches and precise replay windows.