E→Q integration
Measures how often and how quickly Q follows a committed E.
- Measured as
- Eligible E casts followed by Q, plus median elapsed time.
- Training drill
- Practice E→Q on moving targets without sacrificing aim.
CHAMPION LAB · EARLY DATAMeasure element-to-Q conversion, E→Q integration, active W chains, attack follow-through, ultimate sequencing, and combat cadence.
The pack measures Qiyana’s input structure while terrain value, passive rotation, and positioning quality stay evidence-gated.
21 players across 47 eligible replays in 3 ranks.
Curves show observed player distributions. Anything the AI could not see in the replay is unavailable, never scored as zero.276 AI-watched replays from 63 rank-verified players; 21 have champion-specific spell coverage. All curves remain preliminary.
Nine deterministic input metrics calculate. Context-correct elements, terrain stun, passive target rotation, and dash positioning remain withheld.
See what matters, when it matters, and one drill to take into your next game.
Measures how often and how quickly Q follows a committed E.
Captures element acquisition into Q release cadence.
Counts offensive actions following R without proving terrain stun or target value.
A true ultimate score needs collision geometry and stun state.
Open live Qiyana matchup matrix
Lane ruleAvoid telegraphed entry through her disengage line.
Best windowAfter Scatter the Weak is spent.
WatchE→Q delay · W interval
Lane ruleChoose element and terrain around shroud access, not a fixed combo.
Best windowWhen her shroud path is constrained.
WatchElement diversity · cast interval
Lane ruleTrack ball position before committing a linear E entry.
Best windowAfter command displacement or shield is used.
WatchE→Q · R follow-up
Choose the terrain state that serves the next decision, then enter.
See the matching mechanicLower E→Q delay is useful only when Q placement remains correct.
See the matching mechanicFollow-through is observable; wall conversion stays withheld until collision evidence validates.
See the matching mechanicWe show patterns only after enough real players support them. Early results stay labeled, and missing information stays unavailable.
Every result defines what counts, when it applies, and which actions are excluded.
context-correct element selection, terrain-stun conversion, passive target rotation, W/E positioning quality stay unavailable until the replay shows them reliably.