Transform→Pounce
Captures how quickly human form becomes cougar access.
- Measured as
- Median seconds from transform to eligible Pounce.
- Training drill
- Name the landing target and exit before transforming.
CHAMPION LAB · EARLY DATAMeasure form sequencing, spear-to-transform timing, cougar completion, Pounce→Takedown follow-through, and combat movement.
The pack measures the handoff between ranged setup and cougar commitment rather than scoring spear casts in isolation.
14 players across 25 eligible replays in 3 ranks.
Curves show observed player distributions. Anything the AI could not see in the replay is unavailable, never scored as zero.200 AI-watched replays from 44 rank-verified players; 14 satisfy metric gates. No cohort is benchmark-ready.
Eight sequence metrics calculate. Spear distance, Hunted state, healing value, and trap conversion remain withheld.
See what matters, when it matters, and one drill to take into your next game.
Captures how quickly human form becomes cougar access.
Measures whether started cougar sequences reach their defined completion.
Shows melee follow-through without proving the entry was safe or Hunted.
Value changes with travel distance and collision path.
Open live Nidalee matchup matrix
Lane ruleTrack his gap-close before transforming into melee range.
Best windowAfter Q misses.
WatchTransform→Pounce · completion
Lane ruleRespect burst and collision geometry before cougar entry.
Best windowAfter his dash or burst is spent.
WatchPounce→Takedown · movement
Lane ruleDo not convert poke into a melee contest inside isolation.
Best windowWhen isolation and leap are controlled.
WatchForm timing · completion
Human contact and cougar conversion are separate stages.
See the matching mechanicMobility and damage Pounces are different opportunities.
See the matching mechanicRotation speed means something different against camps and champions.
See the matching mechanicWe show patterns only after enough real players support them. Early results stay labeled, and missing information stays unavailable.
Every result defines what counts, when it applies, and which actions are excluded.
spear contact distance, Hunted Pounce conversion, effective healing, trap trigger conversion stay unavailable until the replay shows them reliably.