The pack separates aim from commitment and measures how long Lee Sin uses the mark window before going in.
Early dataWe wait for enough players before calling something a benchmark.
Exact actions measured One score per player Compared by current rank Missing evidence stays unavailable
q execution
Q1-hit to Q2 delay
What it measures
Q2 delay distinguishes immediate commitment from patient use of mark duration for damage amplification, cooldowns, positioning, or enemy reactions.
Why it matters
This is a decision and style metric, not a simple higher-is-better score. Use its position in the field to find unusual tendencies, then inspect the situations producing them.
MASTER0.86sn=21 · 30 eligible games · early sample
GRANDMASTER0.94sn=23 · 37 eligible games · early sample
CHALLENGER0.82sn=27 · 57 eligible games · early sample
Observed medians run from 0.82s in challenger to 0.94s in grandmaster.
71 players across 124 eligible replays in 3 ranks.
Curves show observed player distributions. Anything the AI could not see in the replay is unavailable, never scored as zero.
LEE SIN REPLAY LAB
Marks, recasts, passive cadence, and kick sequences by rank.
645 ranked-solo AI-watched replays from 270 current-rank players; 71 players have verified spell-event metrics. Curves are preliminary because no tier reaches 30 spell-covered players.
Your metrics
0/14
Players
270
Player-games
645
How Lee Sin mechanics are measured
Seven scores calculate now. Ward hops, energy realization, insec geometry, kick value, jungle tempo, and fight entry/exit remain withheld.
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