Draven official champion artworkCHAMPION LAB · EARLY DATA
DRAVEN LAB

Track the axe.
Price the catch.
Expose the risk.

A fail-closed Draven pack built to measure catches, catch danger, W cycling, attack rhythm, cash-out exposure, and target discipline when the replay shows the required evidence.

WHAT TO WATCH

The most valuable Draven metric is currently the one we refuse to fake.

Axe lifecycle tracking is not yet reliable when the AI watches the production corpus, so catch rate and punished-catch claims remain unavailable.

Early dataWe wait for enough players before calling something a benchmark.
Exact actions measured One score per player Compared by current rank Missing evidence stays unavailable
fight positioning

Attack target-switch rate

What it measures
Numerator: adjacent champion attacks whose target changes. Denominator: adjacent champion-attack pairs. Draven loses axes and safe positioning when accidental switches disrupt attack rhythm, while deliberate front-to-back switches can be correct.
Why it matters
This is a decision and style metric, not a simple higher-is-better score. Use its position in the field to find unusual tendencies, then inspect the situations producing them.
MASTER26%n=4 · 4 eligible games · early sample
GRANDMASTER42%n=2 · 2 eligible games · early sample
CHALLENGER43%n=3 · 3 eligible games · early sample
Observed medians run from 26% in master to 43% in challenger.

7 players across 7 eligible replays in 2 ranks.

Curves show observed player distributions. Anything the AI could not see in the replay is unavailable, never scored as zero.
DRAVEN REPLAY LAB

Target selection and damage exchange—with axe metrics visibly gated.

166 current-patch AI-watched replays from 68 rank-resolved players. Two general combat scores calculate; neither rank cohort passes the publication gate.

Your metrics
0/10
Players
68
Player-games
166

How Draven mechanics are measured

Target switching and whole-game damage exchange calculate now. Axe catches and every dependent coaching claim remain withheld.

Games analyzed 9/9/2026 · Player names removed · Rank uses each player’s verified current tier.
LEARN DRAVEN

Turn mechanics into better decisions.

See what matters, when it matters, and one drill to take into your next game.

MECHANICS LIBRARY

The Glorious Executioner, made measurable.

01Observed

Target-switch rate

Shows how frequently consecutive attacks change targets; it is style and context, not a simple quality score.

Measured as
Target changes divided by eligible consecutive champion attacks.
Training drill
Review switches and label intentional focus change, lost access, or misclick.
02Observed

Damage exchange

Describes whole-match champion damage dealt relative to damage received.

Measured as
Replay-observed champion damage dealt divided by received.
Training drill
Separate lane trades from late-fight exposure during review.
03Coverage gated

Axe catch rate

A real catch score needs a spawn, landing marker, owner, catch terminal, and conflict-free lifecycle.

Measured as
Unavailable when any lifecycle link is absent or contradictory.
Training drill
Manually mark catch, drop, and forced-drop outcomes while collection improves.
04Coverage gated

Punished catch

Catch danger needs the landing location plus nearby threats and post-catch damage.

Measured as
Unavailable until the AI can reliably see axe geometry and threat state in the replay.
Training drill
Ask whether each catch moved you into enemy range, control, or a lost escape line.
MATCHUP APPLICATION

The same score can mean something different by lane.

VS

Nautilus

Punishing

Lane ruleA visible axe landing can become a hook target; abandon catches that collapse your dodge lane.

Best windowAfter hook is unavailable.

WatchSafe catch · post-catch damage

VS

Caitlyn

Range pressure

Lane rulePrice the catch against trap and headshot zones rather than raw uptime.

Best windowWhen her spacing tools are committed.

WatchCatch geometry · damage exchange

VS

Samira

Volatile

Lane rulePreserve Stand Aside for her entry rather than spending it only for damage.

Best windowWhen her dash path becomes committed.

WatchE interrupt · target switching

GAME PLAN

Use the mechanic for the right play.

Cash-out exposure

Adoration at death is strategically meaningful, but it stays unavailable until buff stacks are verified from the replay.

See the matching mechanic

Honest beta

This page demonstrates the evidence contract: missing mechanics are product information, not zeros.

See the matching mechanic
HOW WE KNOW

See exactly what is measured.

We show patterns only after enough real players support them. Early results stay labeled, and missing information stays unavailable.

Measured in replay Coaching guidance Early pattern
Open measurement details
2 mechanics measured

Every result defines what counts, when it applies, and which actions are excluded.

7 things we cannot score yet

axe catch rate, safe catches, W catch resets, Adoration exposure, E interrupts, R return contact, axe-state CS stay unavailable until the replay shows them reliably.

KEEP READING

The Draven lab is one study of many.

Open the research library