E recast decision
A recast is a commitment decision whose value depends on target and exit state.
- Measured as
- E2 recasts divided by eligible E1 casts, plus median recast delay.
- Training drill
- Before E2, name the exit available afterward.
CHAMPION LAB · EARLY DATAMeasure E commitment, recast patience, R completion, Q follow-through, shroud re-entry timing, and combo cadence.
E2 and R2 completion become useful coaching signals only when reviewed alongside target state and the exit Akali preserves.
12 players across 26 eligible replays in 3 ranks.
Curves show observed player distributions. Anything the AI could not see in the replay is unavailable, never scored as zero.129 rank-linked replays from 65 players; only 13 contain the required spell evidence. Every curve is preliminary.
Nine sequence metrics calculate. Passive conversion, shroud avoidance, and R2 execute margin remain unavailable.
See what matters, when it matters, and one drill to take into your next game.
A recast is a commitment decision whose value depends on target and exit state.
Measures how long the second ultimate is held without claiming the timing was optimal.
Captures post-Q attack follow-through but cannot yet prove passive-ring use.
True avoidance requires visibility, damage, and threat state.
Open live Akali matchup matrix
Lane rulePreserve shroud or movement for Gold Card.
Best windowAfter Pick a Card is spent.
WatchW follow-up · E recast
Lane ruleDo not let E1 force a losing E2 into prepared control.
Best windowAfter his control is reduced.
WatchE conversion · E delay
Lane ruleTrack healing and stolen-ultimate windows before long commitments.
Best windowAfter chains miss.
WatchR completion · combat interval
E1 contact, E2 choice, and E2→Q speed are separate review stages.
See the matching mechanicRe-entry delay describes style; the best delay depends on incoming threats.
See the matching mechanicR2 hold is observable, but execute margin remains withheld.
See the matching mechanicWe show patterns only after enough real players support them. Early results stay labeled, and missing information stays unavailable.
Every result defines what counts, when it applies, and which actions are excluded.
passive empowered-attack conversion, shroud damage avoided, R2 execute margin stay unavailable until the replay shows them reliably.